So I've recently been experimenting with making ecosystem chains, and sometimes the ecosystem does not interact the way I want to because of creatures of the same species gobbling each other up.(Though it still is fun to take control of my own creature and join in on the gobbling!) Also, could you implement a healing sort of mechanism where creatures that were injured from predators can grow back parts once they get enough nutrients?
Whoa, I'm surprised that you've managed to do almost any ecosystem interactions! I've done almost no work on those systems. In particular, I want the basic follow-hunt-eat loop for a creature to work, and it's still pretty far off using the out-of-the-box pieces.
I like the healing idea. Work on that is going to be a ways off because I'm currently aimed more at use-in-neurobiology-classrooms than the fishtank aspect due to increased interest for remote neurobiology activities in the wake of the pandemic. But I'll get there someday! 🤞
Harpoons are still in development; I haven't been able to release an update with them yet since I injured my wrist and have had to take it easy re: computers. If you have CL installed using the Itch client, it should update the game & preserve your creatures seamlessly. Otherwise you'll have to transfer the saved creature files over manually to the new version you download; they're in internal\creatures