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I mean an asset pack that helps with the visuals.

(+1)

A “complete” asset pack can be quite tricky. The short answer would be to have a bit of everything, like:

  • UI (buttons, sliders, toggles)
  • Characters (2D? 3D? Animated? include monsters?)
  • Backgrounds
  • Building blocks (Tiles? Sprites? 3D Models?)
  • Special effects (Sparkles, Magic, Fire etc)
  • Sound effects

If by “complete” you mean an asset pack that suits most people out there, then you would probably need to include 2D and 3D assets, but I think it might be better to split that into smaller chunks.

Every game is different, and depending what technology a dev is using, they can use different types of assets. The more you include, the more variety games with your assets will have. I think all the types above should help a big percentage of games, but I don’t have numbers to back that up.

These are all my opinions as a dev, I hope it helps :)

Thank you for your reply.

I agree with your point that a 'complete' asset pack would indeed be quite tricky. Let's say 'as complete as possible in 2D art'
Chunking it and gradually adding to the pack is indeed my plan. Making it in one go would be too big of a task.
Thank you for the list, that will definitely help.