- Great grafix!
- I am ... dumb. I was stuck at the first destructible wall. The fact that I couldn't carry things and the weird jump when I drop something was disorienting.
- The controls do take a little getting used to, but there is a lot of potential once you pick them up.
- You should add a guided or implicit, tutorial, where each challenge has to be solved by using the mechanic in a precise way, slowly teaching all of the mechanics/combos of moves.
- Destructible terrain should be different visually.
- The colliders of the terrain isn't clear from the grafix.
- BG could be darker, to contrast with interactable elements. Actually, overall you have very low contrast.
- Inertia makes the character feel slippery.
- Both of these things together makes lining up precise jumps difficult and a little frustrating.