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This was a lot of fun, music and sound design was fantastic, and you really captured a strong feel of being alone in the dark. There were points where I'd shoot an enemy, turn around, hear a wail from it, and turn around to find it gone. Legit wasn't sure if I'd actually killed it or not and that terrified me. I loved it.

I really like the design decision of reloading dropping your flashlight, intensifying that horror atmosphere.

Controls wonderfully as well

As others have mentioned, I like the use of crewmates as lives, and on that note, the interactions between lives gave the game a lot of personality

I just have 2 suggestions:

-I wish there was a way to see your health, even just blood splatters at the edge of the screen or heavy breathing.

-There was a pit that was basically impossible to see down that had something like 4 monsters gathered up, and it felt somewhat frustrating to die there. However, that was the only area that I had any issues with

That said, this game is fantastic. Again, I want to make special note of the sound and music, because that was absolutely phenomenal. I'd love to see this pushed farther, because I think it easily could

Wow, thanks for the extensive feedback and constructive criticism! We are well aware of a lot of issues (especially regarding the missing player feedback regarding ammunition and health). The level design was kind of a last minute hack job (by me, that is) with very little play testing. That's why the "death pit" made it into the final jam release. That's not at all good level design! Thanks for pointing that out.

We intend to develop this further into an (at least) more full fledged product in the near future. We are not game devs and we all have a normal day jobs, so developing a game in our free time is really hard (especially considering many have families at home)

But I'll keep everyone posted, on the progress here :)

Thanks again!