Hi Rikka,
Thank you so much for the wonderful review! I'm so glad you enjoyed the characters, story, animation, sound effects, and music! It's really rewarding to hear you respond to the characters like you did. I'm also really happy you noticed the expressions and felt they added to the game. I do hope voice acting will work out through the Kickstarter, but even if it doesn't, I'm trying my best to make the characters dynamic through their expressions. I even have some very subtle "micro-expressions," for moments with the human ladies when Trey says something that affects their reputation score with him. Behind the scenes, there are variables tracking his choices with every character, and the reputation he has with each affects how the story will play out at the end. The female characters have brief little expressions that--if you watch closely--indicate whether Trey's comment was a positive or negative adjustment to the relationship.
I appreciate your constructive criticism of some of the little game details. One thing that I will try to emphasize more somehow is the information in the README file that comes with the game: there is a way into the options from the game, anytime you like--if you mouse to the left of the icon in the lower right of the screen, you'll see the options icon appear, and you can go in and adjust things easily. The game engine I'm using to build this game doesn't allow for options to be accessed from the game menu once you've started (weird, I know), so this was my work-around. I could make the options icon visible, but I prefer to minimize UI options on the screen to keep things more immersive.
Sorry that the Flirt option felt off to you, I noted that. Trey can be played several ways, and I know outright having the option to flirt might have seemed off, but there was an opportunity in the dialogue at that point that I think some people would have tried to take advantage of if they were feeling interested in Sarah. But rest assured, in the rest of the game, the "flirtation" feels more organic. I might re-examine that moment and see if there is another way I could write something on that choice button that would feel obviously like a flirt, but still be short enough to fit on the button.
I did see one other person get a little confused with the weapon-choice-by-mouse moment at the beginning, so I'd added those highlights in there. The mouse does change to a hand when you move over those areas, but that's the best I can do--several months ago I looked into changing the mouse during that part of the game, and the limitations of my game engine make changing that problematic. (I'm not much of a programmer, unfortunately.) Maybe I'll make those highlights brighter, or even flashing, to be more obvious.
Thanks again for leaving such a nice review and for sharing your experience with my game. I'm so excited to finish it and share the entire story! It's also on Steam, if you wanted to wishlist it there to be notified of the exact release, but I'm hoping to complete the game by summer 2021. If you'd like to play more before then, there is a "Special Access" award on the Kickstarter that will allow backers to play an extended demo, with roughly another hour of content.
It really made my day to hear your thoughts, thanks for playing my demo!
Best,
Andy
Corefun Studios, LLC