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(2 edits) (+3)

Bug fixes:

 here're some other bugs I actually came up with fixes for if you haven't already yourself
1) New hybrid (pureblood) bonuses were not applying to starting servant or MC properly.  The below fixes the MC, for the starting slave I just zero'd out the str_mod and other attributes in expansionsetup.gd  func setRaceBonus() after the var declarations near the beginning:

[person.gd]
func playercleartraits():
    spec = null
    while !traits.empty():
        trait_remove(traits.back())
    for i in ['str_base','agi_base', 'maf_base', 'end_base']:
        stats[i] = 0
    for i in ['str_mod','agi_mod','maf_mod','end_mod']:
        stats[i] = 0    
    skillpoints = 2
    level = 1
    xp = 0
[mainmenu.gd]
    #Connect virgin option
    get_node("TextureFrame/newgame/stage6/virgin").connect("pressed", self, '_virgin_press')
    
    #Initialize newgame variables
    player = globals.newslave(playerDefaults.race, playerDefaults.age, playerDefaults.sex, playerDefaults.origins) #Prefer to use a constructor/builder
    #ralph
    #player.cleartraits()
    player.playercleartraits()
    #/ralph
 ... 
      if stage >= 6: #If backtracking after reaching player specialization stage
        var spec = player.spec
        #ralph
        #player.cleartraits()
        player.playercleartraits()
        #/ralph
...
func regenerateplayer():
    var imageportait = player.imageportait
    player = globals.newslave(player.race, player.age, player.sex, 'slave')
    globals.player = player
    #ralph
    #player.cleartraits()
    player.playercleartraits()
    #/ralph

2) Nereid was missing and Dragonkin was duplicated (fixed below)

[constructor.gd]
    func set_baby_type(person): 
    if person.race == 'Dragonkin' || person.race == 'Nereid' || person.race == 'Lamia' || person.race == 'Harpy' || person.race == 'Arachna' || person.race == 'Scylla':

3) changed  order so correct race bonuses are subtracted before slime race bonuses are added later in the if statement

[globals.gd]
        if rand_range(0,100) + conversionstrength > strongestgenes:
            expansionsetup.setRaceBonus(baby, false)
            baby.race = 'Slime'
            baby.race_type == 4