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(1 edit) (+2)

I think the skill of the developers in the jam isn't an issue; however I notice some  game jams have people that have been members for a long time, and they develop into cliques, and people just talk to the people they know, ignoring the new members. I don't find this exclusivity conducive for growth or learning. It's like these game jams have evolved into a circle for people who know each other to stroke one another's egos.

Boo@that.

Kudos to @Xanderwood for thinking beyond establishment. Depending on your selected limitation I may join your jam :)

[edit] I wonder if it would benefit the community to have a system for rating game jams, just as the jams have systems for rating games? Just brainstorming here... not so much a suggestion as an idea. Some possible criteria for rating game jams:

  • useful feedback given
  • open environment
  • teaching and learning
  • exposure brought by the jam