I think the skill of the developers in the jam isn't an issue; however I notice some game jams have people that have been members for a long time, and they develop into cliques, and people just talk to the people they know, ignoring the new members. I don't find this exclusivity conducive for growth or learning. It's like these game jams have evolved into a circle for people who know each other to stroke one another's egos.
Boo@that.
Kudos to @Xanderwood for thinking beyond establishment. Depending on your selected limitation I may join your jam :)
[edit] I wonder if it would benefit the community to have a system for rating game jams, just as the jams have systems for rating games? Just brainstorming here... not so much a suggestion as an idea. Some possible criteria for rating game jams:
- useful feedback given
- open environment
- teaching and learning
- exposure brought by the jam