This game definitely does the whole "bloodthirsty killer" energy incredibly effectively. The ambience was so intense it was a little stressful. This was good, though, you very effectively caputred the creepy, intense thing you were trying to portray, from the killing sound to the background music to the post processing you used. I especially loved the framing on the User Interface that gave the player experience a deeper cat iconography.
Critique: This is really small but I think the cutting sound, although very effective, its quality didn't quite match the audio profile of the music? This is obviously a critique that's reaching for SOMETHING to critique, so it's a super small detail that I personally don't know how to fix. I feel like everything else fits together so well that's the one loose end.