This was so simple but fun— I love it! Even when I knew I was going to die from a bad choice, I did it anyway because it was fun and I wanted to see what would happen. Those kind of interactions from players suggest definite viability and fun, and I’d have to agree. You gave a player a good amount of control over their adventure and provided enough options for meaningful choices and memorable interactions. I’d call that a success. I know you struggled to work out some of the bugs with your game but I’m so proud that you pushed through and kept going with it. Great job!!