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I like how you’ve taken the classic dungeon crawling adventure to this format, and I think you’re definitely working towards capturing that experience. The sounds and visuals are great touches that bring the world to life and trigger surprise or intrigue. It was fun to interact with some enemies and risk my health points. While I enjoyed exploring and taking a whack at a ghoul, or grabbing an amazing sword, I didn’t have a sense of motivation for why either might be rewarding, so definitely hone in on your mechanics but also think about weaving story into your games once you’ve established some basic systems you’re happy with. Just a smidge of story to tie in what’s going on would be real chef’s kiss for elevating this game further. Fantastic work! Can’t wait to see what else you have in store!