Thanks for playing! Yeah, the idea was to see if you could get all the pieces, and how far over "par" you were. Playtesting restricting one or the other, while making the rules more clear, seemed to frustrate people faster. I do wish I had gone with my gut instinct of simply giving you a max number of moves per level to try to either destroy all pieces, or get as many as possible (and get a rating based on how close you got). In order to make things easier, I accidentally created an experience that wasn't super...compelling, I guess?
Thanks again for taking the time to play! Hopefully one day the theme will be "fix an old game jam game" and I'll breathe some new life into this :)