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Horror FPS games are, to understate it, extremely difficult to get right, and after completing this one and trying to compose a list of pros and cons, I realized that there’s no glue holding the game together. The first thing I noticed and kept noticing throughout my playthrough was the gunplay. There’s almost no reason for there to be any threat in the game at all. The pistol isn’t just op; it’s god mode. You can fire as fast as you can pull the trigger, and with 15 shots in the magazine combined with zombies taking at best 3-5 shots to the chest to die, there’s just no way to mess up hard enough to feel threatened.
Ignoring the balance issues, which at this point are trivial in comparison to the plethora of design and animation issues, straight back to that pistol—whatever model the developer chose to use in-game had it’s reload and fire animations rigged on a different model entirely. This leads to your character spasming uncontrollably while firing and reloading. Pulling you out of whatever little amount of immersion you were in, combined with sporadic enemy placement, leaves the entire experience more reminiscent of arcade on-rails shooters, with no build-up or time spent on the more horror-based elements.

Level design is actually where the game takes back some ground; even though it is entirely a sewer level, it doesn’t feel overtly maze-like, and a lot of the rooms feel connected in such a way that you can draw a mental map after only a few runs.

I wish I had more positive feedback to give, but really, I don’t think any amount of content dumps will fix the issues already currently present. If you boil the game down to its base elements, there’s nothing that stands out as special or unique, at least to me. More cynical posturing below.

Thank you for playing and all this feedback. I really appreciate it.

Wow, it sounds to me, you have very high standards, when it comes to free indie games on Itch. That’s ok. I’ll try and respond in some sort of professional way.

And just to be clear, I don’t mind negative feedback as long as its constructive. I guess you didn’t write all this just for fun, but because you do care in some matter.

First of all, you have to understand, I make games in my free time. I’m not getting paid for this, except for very small donations.

That you criticize my English, I think is a little unfair. English isn’t my native language. I've played several AAA games with spelling mistakes.

To the feedback:

Balancing – I agree with you. The zombies are easy targets. Especially if you are an experienced FPS player.
The weapons don’t have recoil or the correct fire-rate yet either. I want to add that in the future.

The animations - I haven’t done them myself. I have used what I could find for free. It will take lots of hours to make them by my own. I have received a lot of comments about those animations how funny or stupid they look. It really triggers me every time. I don’t know what to do. I could just make the weapons static, but that’s looks even more stupid in my opinion.

The shotgun has already been reworked to actually shoot more like a real shotgun would.

I don’t exactly know why the water glows, but it annoys me as well. The water also causes insane lag spikes. I need to find a solution.

It’s totally on purpose the game isn’t longer than it is. Because I haven’t decided yet, what to make from it. A lot of the stuff you mentioned is left open for future changes. That’s also the reason I have used the same zombie model everywhere.

At the current game state, I do agree it isn’t directly a horror game, but more like a basic shooter.

I believe that covers it.

Have a nice day!

(1 edit) (+1)

As long as you are aware of the issues and it seems like you do have plans to make improvements and continue working with it, apologies if I came off as harsh. I take on that attitude when I review a game because most of the other creators give short "It scared me boo" comments which aren't really helpful in the long run. I am glad that you are willing to put the effort in and I am looking forward to playing your vision when it's complete.

Thanks for your reply. I can assure you that I am aware of the flaws this game has. I’m not satisfied either, but I needed the feedback. That’s the reason I released it.
Likewise, criticism is very important and necessary if one wants to improve.
I totally agree with you about honesty. Fake reactions are just lame.