Horror FPS games are, to understate it, extremely difficult to get right, and after completing this one and trying to compose a list of pros and cons, I realized that there’s no glue holding the game together. The first thing I noticed and kept noticing throughout my playthrough was the gunplay. There’s almost no reason for there to be any threat in the game at all. The pistol isn’t just op; it’s god mode. You can fire as fast as you can pull the trigger, and with 15 shots in the magazine combined with zombies taking at best 3-5 shots to the chest to die, there’s just no way to mess up hard enough to feel threatened.
Ignoring the balance issues, which at this point are trivial in comparison to the plethora of design and animation issues, straight back to that pistol—whatever model the developer chose to use in-game had it’s reload and fire animations rigged on a different model entirely. This leads to your character spasming uncontrollably while firing and reloading. Pulling you out of whatever little amount of immersion you were in, combined with sporadic enemy placement, leaves the entire experience more reminiscent of arcade on-rails shooters, with no build-up or time spent on the more horror-based elements.
Level design is actually where the game takes back some ground; even though it is entirely a sewer level, it doesn’t feel overtly maze-like, and a lot of the rooms feel connected in such a way that you can draw a mental map after only a few runs.
I wish I had more positive feedback to give, but really, I don’t think any amount of content dumps will fix the issues already currently present. If you boil the game down to its base elements, there’s nothing that stands out as special or unique, at least to me. More cynical posturing below.