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The fuzzy filter layered over the panoramic background is a unique artistic choice, it gives an otherwise static image a touch of life without being overly distracting. My biggest issue with the gameplay is that, while there is a warning once the dodge balls come within range, it's just too difficult to tell where they could be without some sort of directional indicator. There's no way of knowing how far the player is able to "shoot" to make balls disappear either, so, while I'm waiting for one ball to come within that ambiguous space (and is, for all I know, causing the warning flash), another could easily sneak up on me from any direction. That being said, I still had fun trying to find the rhythm of the game, whipping around and eliminating dodge balls left and right, and I think some tweaks to the interface could go a long way. Nice work!