Are you doing alright, Cooper? Not that I don't appreciate the attempt to give this game a sort of nihilistic attitude, but I think it's a pretty big jump to go from preventing eggs from reaching the edge of a circle to staring down the meaningless of life. Sure, we're bound to go through boring, repetitive cycles from time to time, and it's bound to come to an end, but living is more than a tedious burden (a major difference between "Eyes" and our lives is that it won't end without our input). Even now, in the midst of a low point in our history, we can still support each other, make new discoveries, and improve ourselves. We have an eternity to be dead, but only this tiny slice of time to exist and experience the world. Isn't that something special?
Anyway, I really admire the way that you decided to present this concept, even if it didn't totally resonate with me. The bait and switch from the initial pitch to the actual game is properly surprising, and the lingering "End" button in the corner hovers ominously the entire time. Other commenters have mentioned this, but I appreciate the way that the player's score and maximum combo worked their way into the finale. Great stuff overall, I just hope you haven't adopted this philosophy yourself.