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Miles this is super great. I really enjoy the concept and I think the fact that it made me sit there and press that button again and again so I could have my speakers blown out by the fortnite default dance is evidence that your implementation is successful. 
I see you've noted you're aware the camera can like flip around sometimes, I think that + a fairly high mouse sensitivity is my biggest critique and since its something I researched when doing the camera work on my pet game I wanted to just toss in the idea that worked for me was to use something like 
rotationX = Mathf.Clamp(rotationX, -boundAngle, boundAngle); when calculating the camera rotation based on the mouse input to sort of bound the rotations that are allowed. Not sure if this will easily translate to the way you did it, but I figure on the chance that it does I would share.
I also appreciate the inclusion of the range the sound could play in, as well as how many presses I've done. I think while that wouldn't be something a rat would necessarily know in the experiment, it actually adds to the feeling of wanting to keep going. I found myself thinking "122 is the max and I'm at 89, so how many more can it really be?"
Overall I enjoyed the memes! Thanks for sharing this.