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(2 edits)

i like this a lot. both because i did the "no real choice" gameplay too and because for some reason the music and mundane activites really struck a chord.

(a little segway) now i know you're talking here about the game and life being simulations etc.. but i can relate to the somewhat helpless frustration that you can only be yourself and under your own circumstances etc. i guess what i'm trying to say is that the atmosphere is really convincing. that "something's missing" feeling, as if one could choose to have other thoughts than his own; it's a very effective psychological tool, as the brain can talk itself into lazinnes quite easily; yet if we don't have free will it's downright silly.  i can't choose to have the thoughts of my teacher during my exams for example. but inevitability always feels haunting if you'd stare it long enough i guess. and i think that's the feeling you really nailed down

anyway the writing was good as well -- i liked that i actually had some choice (hehe) to cut the inevitability scene short if i understood what's going on; allows the idea to sink in at different paces and so the game adapts to the player and not vice versa (which can be annoying) so really well thought. good job

Thank you :D