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This was really cool! I definitely liked the concept and how easy this was to understand because of having the human view to help navigate a bit, but I do wonder what it'd be like if the human view was more limited ( like you could only have it out only for a few seconds or so to prevent from relying on it ). I unfortunately relied on it during most of the game, so I didn't really pay attention to the circle's POV for most of the game. I did notice that the walls were represented by thicker lines, so if I were to replay it again without the human view I think it'd be possible to do. Either way I thought this was really neat!