17 OCT 2020:
Lots of progress to report on!
- I fixed the "wave" system. More waves of enemies fly in every x number of seconds (determined by the difficulty level). This gives the player more variety of enemies to fight at any one time, but also ramps up the challenge significantly. I might have to rename Hard mode Brutal!
- That being said, I did fix an issue with the battleship boss being too hard. You can now shoot it with the green laser to permanently stop it in its tracks!
- I fixed the "bullet wiggle" that was noted on the battleship projectiles. It's a little hard to see due to the low framerate of the GIF above, but the new bullet animations are slippery-smooth!
- The icon-based system has been totally removed. Now, the only way to trigger a Scrapstorm is to collect all the scrap.
- Cruisers don't overlap each other as much when they warp in.
- Player ship now fires all weapon types from the center of the ship.
- Fixed an issue where the bomber shots would sometimes "idle" on screen and not do anything. Now they track your every movement flawlessly.
- Worked on special animations for when enemy fighters get shot down.
A lot of this week's fixes and improvements were suggested by players like you, so please feel free and continue to leave feedback. Every word counts! I keep a spreadsheet of all the feedback given to me (items highlighted in green have been fixed):