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(+1)

17 OCT 2020:

Lots of progress to report on!

- I fixed the "wave" system. More waves of enemies fly in every x number of seconds (determined by the difficulty level). This gives the player more variety of enemies to fight at any one time, but also ramps up the challenge significantly. I might have to rename Hard mode Brutal!

- That being said, I did fix an issue with the battleship boss being too hard. You can now shoot it with the green laser to permanently stop it in its tracks!

- I fixed the "bullet wiggle" that was noted on the battleship projectiles. It's a little hard to see due to the low framerate of the GIF above, but the new bullet animations are slippery-smooth!

- The icon-based system has been totally removed. Now, the only way to trigger a Scrapstorm is to collect all the scrap. 

- Cruisers don't overlap each other as much when they warp in.

- Player ship now fires all weapon types from the center of the ship.

- Fixed an issue where the bomber shots would sometimes "idle" on screen and not do anything. Now they track your every movement flawlessly.

- Worked on special animations for when enemy fighters get shot down.

A lot of this week's fixes and improvements were suggested by players like you, so please feel free and continue to leave feedback. Every word counts! I keep a spreadsheet of all the feedback given to me (items highlighted in green have been fixed):


(+2)

Nice! Being able to stop the boss with the green laser is a great adition, very cool!