I actually wondered about this myself - how do you truly make a non-human POV game when the player themselves, presumably, is human - and I think you did a fantastic job answering that prompt by manipulating the player outside of the constraints of the machine, further disorienting them by changing "up" to "down" and "left" to "right" so they can't rely on their own sense of logic. The player becomes as much like a computer as is possible for a game of this scope, and it's very well executed (the jibberish complaints are an especially nice touch). If I were to offer a suggestion, I think just one more key outside the range of 'W,' 'S,' 'I,' and 'O' would add the slightest bit more confusion into the mix, as the player might lose track of the keys they're supposed to press, but that might bring the game a little too far from its CPU premise. Great work overall!