As a new developer, I'd like to reinforce what a couple people here have already stated: the value of good feedback. Good feedback is really really hard to find (at least for me at this stage in my development). As an example: I have several small projects on my itch page, and a few works in progress that I'm always working on. In total, between all of my projects I've had 364 browser plays - not bad for a newbie, right? And a little less than half that of downloads. And yet, excluding my game jam entries, I've had 1 rating, and only 2 persons give feedbacks.If you include game jam entries, I could add a few more... still, less than 2%. A few weeks ago I found out that one of my projects was bugged and unplayable via browser - I quickly fixed it, but it was on itch for over a month and had numerous people play... no one bothered to tell me it was broken :(
It's one thing to say "I like it" or "it's fun", or on the flip side "I don't like it" or "it isn't my type of game" - but this isn't really valuable. If you can add a little extra detail, it makes a huge difference. Such as "I like this because..." or "This felt unnatural to me because..." or even "It was okay, but it I'd like it much better if you did..."
This way the developer can keep the game going in a good direction, or possibly change gears if something isn't working. I don't think we have any telepaths here. How can you expect a developer to make a good game if the developer doesn't know what you want? If it happens, it seems almost a small miracle.
In closing, you or anyone else is more than welcome to review anything I've made. I make no promise that any of it's any good, but if you use it in a video drop me a line, make a comment on one of my posts somewhere, etc, so I can see what you think about it. I'm not hard to find with a little effort. If you leave me valuable feedback (note I said valuable, not positive or negative) I'll surely give you a like. If you provide me with consistently valuable feedback, I'll joyfully subscribe.