Star Flow Effect
function Start() stars = {} end function Update() for i = 1, #stars do stars[i] = nil end minx, miny, maxx, maxy = 10000, 10000, 0, 0 end function UpdateS() stars[#stars+1] = shape local pos = shape.OriPos minx = math.min(minx, pos.x) miny = math.min(miny, pos.y) maxx = math.max(maxx, pos.x) maxy = math.max(maxy, pos.y) end function LateUpdate() if #stars > 3 then --local cx = (minx + maxx) / 2 --local cy = (miny + maxy) / 2 local delta = (maxx + maxy - minx - miny) / 3 --print(cx .. " - " .. minx .. " - " .. maxx) for i = 1, #stars do local shape = stars[i] local ofs = shape.Offset ofs.z = ofs.z - delta end end end function End() stars = nil end