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I'm going to play the role of "that tester" that is very frustrating and tell you about a couple of bugs I couldn't duplicate.  Just in case it helps track down anything (who knows, maybe they're fixed already)

1. I had a run where the warlock's ability changed from deal 4 damage, if kill deal 1 to everyone else, to - deal 4 damage, if it kills deal 5 damage to all other enemies.  I don't know what caused this but it was pretty busted.  Maybe it had something to do with the items I had equipped?

2. I had an issue where I was given a second anchor, and somehow in equipping it and moving things around, it disappeared.  I counted how many items my party had and I was one short.  I closed the app and reopened to redo the fight to verify I didn't count artifacts incorrectly.  


Also just a couple of notes after playing the game a bunch more and beating a handful of runs on hard: AoE feels very weak, I rarely take any that aren't spell based.  I think their uncommon nature is good enough for balancing having strong effects.  I feel the thief's upgrades are definitely the weakest overall, although I love the gambler and ludus.  Items that replace the left hand side feel like they should be waaaaaaaaay stronger than what they are, and items that give you a free "right side" seem like they should probably be weaker, as they're covering the chance of losing that persons turn entirely.  Items early on that replace sides of a die are nearly unusable as you level, maybe that's intended.  Also, the ability that lets you take another action if you save someone from dying are insanely powerful.  It might take some tricky order of operations, but when your Adept (I think is the class) can heal 12 nearly every round, it's insanely strong.  So, I feel it's too strong, but I also love the mechanic, so I don't know what to change if anything.  Also, if the dragon kills your whole party, but poison damage kills the dragon after, it counts as a win?  I'm not sure if other fights operate the same way.  Also, that 10 skeleton fight is BRUTAL. 

All things in the above paragraph are just opinions.  Feel free to take or leave any of them =)


Anyways, still really enjoying the game.  You've made something pretty awesome!

(+1)

Sweet, thanks for the in-depth reports and stuff

1) cool bug, I had a theory about what caused it and managed to replicate it. 

2) the equipping code needs a look at I think, I'm a bit worried there's maybe a way to duplicate items haha. I will try to figure that one out and also stop you from being offered the same item twice.

Lots of good points in the text wall. I think orange upgrades are worse because I overvalued poison damage a bit, it's quite weak in non-boss fights. Replacey sides getting unusable is sorta intended, I think I need to make it clear that you have them equipped after upgrading though; it's very easy to leave them equipped by mistake. Rescue is overpowered but fun, I'm lucky this isn't a competitive game!