Pretty cool. I didn't have the controller issue this time, so it must've been some freak driver thing. The game also seems to softlock when you select level 6, but that might just be how the demo do.
The announcer needs to be louder or everything else needs to be quieter, the multiball should dither out instead of fading (to keep the art style consistent), and having some way of showing on the hud that you can take 3 hits to begin with instead of finding out the hard way when you die. And personally, the green lower lip kinda looks like a soul patch on the preview image.
The gameplay itself is solid though, keep polishing it!