My favorite game I think, the core concept is great, and having some kind of build up in difficulty over time could add a lot, because there's a solid risk/reward effect : filling the space in an efficient way to influence where future way points will spawn. Right now you can go from room to room infinitely just wishing that the points will spawn in convenient places, but with a challenge of maximizing points earn by room this becomes really fun
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Thanks for the feedback! The original idea for score was to have the pellets worth increase as you collect more in each room. So the first pellet gives zero points, second gives one, then two etc. I might just be able to get that to work in a post-jam update, but I think the current system of giving zero for the first then one for the rest of the pellets does a decent enough job of motivating the player to maximize score per room.