This was surprisingly pleasing to play! Just goes to show you that flashy graphics and polish don't make up for creative thinking and attention to the player experience.
You chose a relatively nice size for the platforms, and the jumps feel spaced out comfortably (but not too comfortably), and I found myself bouncing between making jumps easily and just making them at first, which was nice. The lack of variation in shape and detail led to a couple wrong turns for me, but I did like the up/down variation.
You went for a big twist 1/2 way through, and I have to say you almost landed it. First time I reached the high-up/drop down I suspected you'd pulled a "dummy route" on me and was a bit frustrated - second time I went around I realised you expected me to jump down, and I was quite impressed! The view from that tallest platform let me see the rest of the route, and it felt like a clever 1/2 way break. If it had only been signalled a bit clearer, it would have been perfect.
Unfortunately I didn't finish it ... smart move halving the platform size towards the end, but it was too much challenge without a checkpoint for me.
But smart work, and some nice creativity on display!