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I'm glad I stuck with the game past the visual novel introduction. The intro was long enough to make me think it was going to be the genre of the entire game, and almost put me off . The platforming and avoiding the light was much more fun, and the music slowing down as you die is a highlight of the entire game. The health system was easy to understand due to the simple communication above the character, and the movement controls felt good to use. I loved the music until the brass came in. To me, this instrument felt very artificial and cheesy, and in contrast to the instruments playing up until then. The art was brilliant, and I loved the moving mandala in the background. From the screenshots, I'm guessing there are other stages to progress to, but it is not made clear to the player how to achieve this, or whether there is more. I will probably play again, now I've spotted the screenshot, but a progress bar or timer would have gotten me to persist within the game for longer, I think, as it would provide a clue that there is more to unlock and experience. Awesome work for the small timescale. I'm impressed!