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(3 edits) (+1)

Full points for innovation, and I think this fits the theme quite well, you are seizing with your hand what is probably considered by some to be a daily task. The hand articulation mechanic is well-implemented and really cool! I'm having fun just playing around with it. I managed 3 points. I would reverse the QWER controls, since the palm of the hand is usually facing away from you, so the buttons would correspond to the fingers from left-to-right, also increase the timer I think. 

The WebGL version is a little finnicky, since it triggers a bunch of browser hotkeys. I'd recommend trying the desktop version for anybody else reading this. 

Also, I just had to do this, sorry...


(2 edits) (+1)

Thanks so much for the in depth feedback and kind words. What shortcuts in particular do you mean? So glad someone finally posted a picture haha! It's half the fun.


Update:  I've just realised what you mean by the button layout and man, you are so right. It was supposed to reflect which fingers you physically have on each key but neglected to have the model itself reflect that.