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No worries about the delay, I was away from itch.io for a good while anyway. Literally checking for the first time right now, haha! Thanks for the detailed reply as well.

Okay interesting, so with regards to gaining power, it seems a need to think a little more abstract and not be afraid to give a faction a whole slew of tokens if the fiction seems to indicate they might have taken a boatload of power. So rather than taking it only from another faction, I could also have them take full control of a resource. It's possible I could put them "in power" without taking a single token from another faction, if there are enough available.

With regards to the free-floating token, basically what happened is a resource was lost and I wasn't sure what to do with the token that was left on it, haha! I decided to kind of leave it sitting there as a nebulous "power up for grabs", but it never did really sit well with me.

Thanks again for the deep reply, but one final question! Given your summary... Would you say a game should aim to have all the potential power in the city tied up with factions (give or take a few)?

I get the feeling overall that the main mistake I've been making with my approach is I've been a bit too tentative with power distribution, waiting for the game to tell me exactly how many tokens to allocate and assuming "one token" when it didn't. It feels like I need to be a bit more liberal with factions acquiring power.

There's no specific aim for how you should distribute your power tokens. They are an indicator of the dynamics of a power struggle but save for a few events that refer to the "leading faction" they have little mechanical bearing, so you are free to deal with them as you wish. It's just important to note that gaining / losing power may move more than one power token.

Also as a note: when a resource is removed, 2 power tokens need to be removed from the city as well. Probably from the resource on the map but also from factions, if some had been moved off.