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(+2)

Ah, I understand, like living through the same day but the clues carry over, and you break the cycle by stopping the explosion. Yeah, that would've been cool! I see you're using Unity—to keep the inventory and player persistent when you reload the scene, look into Object.DontDestroyOnLoad. For the items, you can probably add some logic to them to check the player's inventory so they don't spawn duplicates of clues you already have. Best of luck!