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Thank you for the comment! Yes the hitboxes are not the most obvious thing here! Part of it is kind of my fault that I drew my toast with such short arms, that the coders on the team felt like they have to compensate by allowing a bigger hitting radius than what it looks like on screen. It's totally our first metroidvania type game too, so we are still learning!

I'm happy to hear you got to the boss! That one took forever to do graphic wise, and I am pretty sure my poor brother who has to string it all together  with codes was not having the time of his life either.  So it's very  good to hear people were able to see it in action. :)