21st October
For today, finished the fifth (now fourth) area. Scrapped on area four for now. Finished on the demo and now begin on polishing. Aim for release at 28th of October if everything goes well.
Started trying to experiment with the plugins further. Changed some stuff to make it feels more polished.
For content, there will be three main bosses (area one, two, and four) and one optional boss (area two). Difficulty is somewhat skewed at the moment, with the final boss of the demo being very difficult without proper preparation, grinding, and some strategy making.
The final boss pretty much first experiment with cinematic-esque event. It is a fun learning experience to be honest and make the section lively.
Consider adding more content (weapons, armors) to allow more customizations.
Also started toying a bit with animations. Tried to make one of the spells having somewhat custom animation to make things more spicy.