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(2 edits) (+1)

It was okay and competent overall, but I wish it had a little bit more variety to it. That said, it fit the theme, and it was interesting that the shadows are what do the damage. My suggestion would be to have the shadows gradually wither the plant down rather than have it die instantly. All said and done, based on your profiles, this looks like the first game jam entry for most of you and it's awesome that you have a game that works from A to Z. Congrats and keep at it! 

(+1)

Hey thanks a lot for the feedback! In fact our initial idea was to have the flower be more reactive to changes in light. But we decided to have a simple fail condition rather than aim high not have anything at all. We have made some improvements and plan to update this page once the jam is done. Please do play it again then.