I really liked the idea of solving the clues, but that strict timer didn’t give enough time to appreciate all the text and dialogues, forcing you to rush through it… And often the character would be stuck right after a dialogue, requiring a hard reset.
Lastly, I can imagine that you overscoped a little, because despite all the content you put in the game, there were some unintended behaviours (like Amy’s room being open before obtaining the key?).
Having said all that, I think there’s definitely some good narrative underlying the game, keep it up!