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(+1)

This is a really cool game! Everything was smooth, the animations were neat, the level design and use of teleporters to make backtracking easier, the music and art was great and there was something satisfying about killing mobs bc of the sound effect.  

The only thing I could comment on would be that if you dashed into the walls, it would bounce you in and out rather than just hitting it and not being able to go through at all which felt a bit weird, also the teleporters were a little glitchy during combat. I activated four teleporters and I'm not sure what else I'm supposed to do. I think if you added some story, upgrades for your character e.g. more abilities or somewhere to spend your currency, then it could be a really interesting and fun game.

How much experience do you have with Unity? o-o

(+1)

Hey there, thanks for trying out the game! (:

Interesting point with the dash behaviour, we didn't think about that before. We envisioned a linear progression through the sections, so jumping walls and taking shortcuts didn't seem like the best idea. Maybe we shouldn't even have suggested the ability to dash to the other side by designing the sections differently for example?

In hindsight, you're probably right about the teleporters. We should've just deactivated them fully when you used them once. My line of thinking was, if the player gets a little lost and ends up at a teleporter he already visited, I'm not going to make him/her backtrack all the way back again. Initially we planned to make the colored "cross" at the spawn on the ground glow, to indicate which cardinal directions have already been cleared. Just one of the features we had to cut because of time constraints... :(

We held a 1 week "mini game jam" just for the two of us prior to this jam, so that's pretty much our experience with Unity and making games (we already had coding and art experience tho). I wish we would've been a little more seasoned, then the game could've been more like what we envisioned from the start. But oh well, we still jumped in and learned a ton, so I guess we got what we came for.