Fun game, I played through all the levels although I mostly skipped the dialogue (not much of a dialogue reader)
The platforming works well and I liked the meowing mechanic that created a puzzle-like element to the stealth gameplay. I think the mechanic could be fleshed out a bit more to make it more consistent and create more fun gameplay scenarios, but its a strong start.
For some examples of what I mean: the sight radius once you've been spotted is a bit too big in relation to the size of the level, it's nearly impossible to get out of being detected once spotted except when there's a box. The meowing could be changed to only attract guards that are close enough to hear, having every guard suddenly start moving when I meow makes the levels more rigid to design.
Also two tidbits about the dialogue system:
1. whilst the text is being written, pressing space skips to the next sentence rather than just skipping the 'typing' animation to display the full sentence
2. the last sentence of any piece of dialogue doesn't close for a good few seconds. this meant I couldn't just skip through the text to get to the levels. It's especially tedious when the text kept repeating at the start of certain levels that I'd die & restart several times
overall, thanks for the submission I hope you had fun making it and continue to experiment in other jams!