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(+1)

I love the graphics in the game! You did an amazing job! The music fits well with the aesthetics as well. The gameplay is simple but has a lot of potential. I'm interested to see what else you can come up with for level designs using the telekinesis mechanic + levitation.

The enemies have too much HP. I think you should make them die in 1 full charge of your hand laser. It's the first level after all. I'm not sure if this is intentional but if I jump on a cube, it damages me. I think you should remove collision from the enemy parts after they die. It makes it difficult trying to move past areas where there's a bunch of enemies. You should use the food as an item. For example: levitate the food towards the alien and they get distracted by eating it or something as simple as healing you.

Also, I failed the tutorial :)
When I tried placing the blocks, it immediately jumped to the left. I think it might be the collision interfering with it. Maybe you should space it out a little more to prevent this.

Overall, great game! I had fun with it.

Thank you so much for your input! My biggest worry with the release was balancing and accidentally making an objective impossible. I will definitely nerf the enemies and ensure that the tutorial is impossible to fail. We were also planning on making food functional for healing too, making areas of the map actually functional. :) Thank you for playing and i'm glad you had fun!