Hello! I recorded a playthrough on this game recently (if it's okay with you, it'll be on Youtube). It's a quirky little RPG with good art and funny dialogue. I don't know if there will be further updates for this game, but I'd like to try and give some useful feedback:
- Overall, I feel like there are a tad too many random encounters, it never feels like you can take a breather like you would in a typical RPG when you rest in a safe area. I also felt discouraged from doing all the interesting side-quests since I was bogged down by all the random battles in the end, especially because there was no option to run away from the fights (as far as I know).
- I got a little lost in the beginning after the first boss fight and accidentally fought "Gamigin" before I was supposed to, there was even dialogue referring to another demon that didn't exist yet. Looking back, I technically was briefly told where to go, but some reminders like signposts or even just a map would be nice.
- The volume levels were strangely inconsistent at times. The most egregious example I could remember was when you talked to the football player, Leo, and the music got very quiet but then went back to being really loud after you left the area. I think normalizing the audio files would be better on the ears.
- Finally, a very specific nitpick that really only affected me was that the game's resolution wasn't standard, so it created little black bars on the top and bottom when I recorded it. Not a big deal, but most people's computer screens are in 16:9, so something to consider if players want to launch it in fullscreen for example.
Anyways, those are a few of my thoughts I had during my playthrough. Hopefully, whether for Dead Function or any other projects, it's of some use!