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(1 edit)

I love the idea with the puzzles, which is great, however most of the background tiles(the background) are glitching, is that intentional?
Also I can't seem to pass the 2nd puzzle and I'm not in full understanding of this games mechanics.

Also also, what should lift higher, the rock, or the soul? Because sometimes the soul is higher, sometimes, the rock is higher.

The gameplay video on the game page shows the intended look. The glitch may be due to a bug in Godot. 🤔 Is it very bad? There's an issue in the godot bug tracker, but they seem to be putting it off until v4.0 with the new Vulcan back end next year 😭

What do you mean "lift higher"? You control the ghost and pull on the ball with the chain. The ball can end up above the ghost but is usually what weights down the ghost.