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This is a neat idea, and the execution (especially the pixel art and the spooky sounds) is really good.

I would say that from a gameplay POV once I finally made a mistake on round 12 I wasn't in a rush to dive back in just because of how slow it is. I would love to see a version that gets faster and faster the first few rounds, to a point where it feels fairly breezy to fail and try again, and has a more arcadey vibe to match the really cool art.

(3 edits)

Wow, thanks, nk! I'm really glad you liked my game, I loved The Tall Grass! :D

And I totally agree with you and other players who also felt that the pacing feels slow at higher levels. Damn, I'm punishing the players who play well! lol

To fix this (or at least try), I just worked on an update to insert a button that the player can press to speed up the audio sequence. As soon as the jam is over I will post this build. And some spooky audios ended up getting funny, I liked that!

Once again, thank you very much!