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Very minor nitpicks really. Holding towards a wall while against it and almost simultaneously holding jump results in an odd animation loop. There also seems to be an odd bug where if you go to higher ground and the camera pans up with you, you can actually drop down to the lower area you were at before and instantly die as if you dropped into a death pit.
All that being said I thought it felt really slick and functional. There is a level of polish and care here that shines through. You really care for this project and if you can maintain this quality throughout the rest of the game you will have something magical here for sure!