>What were your favorite moments of the game?
This game was fantastic! The levels just all around seem to be really cleverly designed, and some of the puzzles are great. Simple things like shooting into the crevice (in level 2?), and in general the timing and flow of the jumps is amazing.
Following from that, the core mechanic itself is really nice! Simple and intuitive but with a lot of room for great design, which I think you guys executed on well!
The art style is also fantastic; really clear and readable, and the crispness of it makes judging the jumps really intuitive. The color coding is also just really clever and I think works really well!
Also just wanna call out the respawn system! Dying without reloading the level, with the camera zipping you back feels really nice and polished.
>Where do you see room for improvement?
This might very well have been my own problem (maybe I installed it wrong?) but there wasn’t any sound, which was a bit surprising given the polish of everything else.
I think having enemies respawn after each death might be helpful too, mostly because it contributes to the difficulty curve really climbing, which I’ll get into below.
>When did you stop playing and why?
I think it’s level 4! I got a few tiers up but couldn’t beat it The one with the two moving blue spikey platforms you have to get past. I tried it for about 15 minutes and it was really fun (I might go back and try again after class, I really loved this game); I’m sure I can get past it eventually. But the difficulty curve jumped hugely at this point; every missed jump meant instant death, and being sent back down like 3 levels.
Thinking about it though, I’m not sure it’s actually that much harder than the earlier ones on a first run through--it’s just that for the previous levels, each time you die, the enemies you cleared out stay cleared out, so when you run through afterward you’re just going through an empty level. On this one, the instant death spike platforms are there every time, which made it feel massively more punishing.
>What was confusing or intuitive about the interface or controls?
This was all great!
>What was confusing or intuitive about the game mechanics?
I think this was all really clear.
>What was frustrating or imaginative about the visual art, or sound design?
Well I can’t really comment on the sound, but the art was fantastic! It feels slick and polished--I love the little animations when you die or destroy things. The grid based style is really helpful for this kind of game too and I love the aesthetic.
>Do you have any other feedback that you would like the designer to hear?
I think this is already a really great game! I’ll be going back and trying to beat the entire thing, and I’d love to see more levels in this style.