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I’ll look into it! Last I checked, a few years ago, you needed a macbook and to pay the yearly developer license to sign apps. I think, with how godot does bundling of games, maybe I might be able to side-step needing to sign the app? Also, I don’t have a macbook, so I personally have no way of testing the mac version, so it’d have to be mostly unsupported by us. If it’s something simple, I’ll manually make a build sometime tonight. Will keep you posted!