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This is a game that showcases what these two devs are best at: emotional storytelling, custom artwork, tight maps, and a few surprises along the way. The game started in very Lovecraftian fashion - disheveled wreckage of a man, sanity slowly unraveling, comes into contact with something beyond his understanding.  However, the game did not continue down this line, and took a turn that I'm sure no player would expect.

Part of me wonders if the surprise was too jarring, and detracted from the theme of the first half. Each part was amazingly well done, but the stark change in ambience almost made me feel like perhaps the two parts could have flourished more apart from each other. I do respect the attempt to mash the efforts of two talented devs together, and I really enjoyed the experience, 

I do want to note that combat was well-balanced. When not paying attention I died a few times, but it wasn't so hard that a little focus wouldn't get you through. Knowing what your moves do was pretty important to surviving with enough resources. So gameplay wise, it was perfect for a jam. Challenging, but not frustrating.