Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for the feedback, I really appreciate it.

As I replied to Gabe's comment, there is not much of a speed difference between the two versions of the game, the GIF on the website is sped up, but increasing the pace of the game is something on my to-do-list.

The technical issue with the player going in the middle of the snake and not respawning is something I noticed during play testing too, but I wanted to at least get a V1 of this game published to the jam which is why I overlooked that during the testing of my game, when and if I find time to make any more updates to this game (have to keep up with the other modules too so I set myself a certain amount of time per module) this will be another thing which WILL be resolved in V2 - As for the block moving off the edge of the level, that's a quick fix which I can add onto the V2 of the game, so keep up to date with this if I do ever make a V2! ;D

As for the levels, they were made super last minute, if I find myself with an hour free, that would be what I work on, but I put bugs/technical issues first.

And I agree with the grid thing too, perhaps that's something I can change in V2.