It was definitely designed with Mobile in mind! I figured Scorespace was kinda targeting mobile-friendly-games with this jam.
In fact I got in a fight with Unity's new InputSystem over Touch-on-PC/WebGL support during this jam!
Yea - the camera is definitely the first things to fix postjam. On the list!
Thanks for the menu comments as well! I re-use that bit of menu tweening and code on most of my jam projects; I figure no reason to rebuild those for every jam. I wrote the tweening library driving this entire project (including the animations - the Captain only has 3 key frames, the rest is dynamic).