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It was definitely designed with Mobile in mind!   I figured Scorespace was kinda targeting mobile-friendly-games with this jam.

In fact I got in a fight with Unity's new InputSystem over Touch-on-PC/WebGL support during this jam!

Yea - the camera is definitely the first things to fix postjam.  On the list!

Thanks for the menu comments as well!  I re-use that bit of menu tweening and code on most of my jam projects;  I figure no reason to rebuild those for every jam.  I wrote the tweening library driving this entire project (including the animations - the Captain only has 3 key frames, the rest is dynamic).