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thanks :) I'm doing a lot of experimenting mostly with visuals lately -
I did this game on my free time, at night: the idea had come to my mind and I wanted to execute it as I was seeing it in my head. because of that, the result plays more with visuals (scale, color, symmetry) and sound/silence than with interaction.
In a way, I wish I could have made it "more mechanic" but I had already invested all the time that I could on this jam.