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Okay, did a check:

Effects.gd - date_bonus / date_bonus_t (Harmless but the description may confuse people)

TutorialNode - skills  (still suggests that Submission / Loyalty can lead to infinite work)

SlaveList - Obedience colouring (harmless but may cause confusing colour changes if submission gets really high through some means)

SlavePanel - Still involved in obedience decay calculations (Harmless)

PositionSelectMenu: Submission still used for checking combat refusal (Harmless) 

Dating: Fear description still mentions Submission + CalculateResults text

CharacterClass: Escape chance (harmless but could theoretically prevent Escape if it got high enough somehow)

Localization / En / Main: Several descriptions