Linux build not running for me for this one. I get the Godot window then hard crash. No problems previously running Office Point Rescue on my linux box. I can send you the log if you like. Here are the first errors logged:
Godot Engine v3.2.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics 605 (GLK 3)
ERROR: load_interactive: Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
At: scene/resources/resource_format_text.cpp:1228.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:278.
ERROR: poll: res://TestScene.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character/CharacterWithStates.tscn
At: scene/resources/resource_format_text.cpp:440.
ERROR: load: Condition "err != OK" is true. Returned: RES()
At: core/io/resource_loader.cpp:208.
ERROR: _load: Condition "found" is true. Returned: RES()
At: core/io/resource_loader.cpp:278.
ERROR: start: Condition "!scene" is true. Returned: false
At: main/main.cpp:1936.
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2135.
ERROR: clear: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:477