Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Linux build not running for me for this one.  I get the Godot window then hard crash.  No problems previously running Office Point Rescue on my linux box.  I can send you the log if you like.  Here are the first errors logged:


Godot Engine v3.2.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics 605 (GLK 3)
 
ERROR: load_interactive: Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
   At: scene/resources/resource_format_text.cpp:1228.
ERROR: _load: Condition "found" is true. Returned: RES()
   At: core/io/resource_loader.cpp:278.
ERROR: poll: res://TestScene.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character/CharacterWithStates.tscn
   At: scene/resources/resource_format_text.cpp:440.
ERROR: load: Condition "err != OK" is true. Returned: RES()
   At: core/io/resource_loader.cpp:208.
ERROR: _load: Condition "found" is true. Returned: RES()
   At: core/io/resource_loader.cpp:278.
ERROR: start: Condition "!scene" is true. Returned: false
   At: main/main.cpp:1936.
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
   At: core/object.cpp:2135.
ERROR: clear: Resources still in use at exit (run with --verbose for details).
   At: core/resource.cpp:477

(1 edit)

Hey thanks for the report.  This is gonna be a pain to work out.  Out of interest what version and distribution are you using?

edit: replaced the linux download with a different build.  Let me know if you have any success.  Haven't yet been able to reproduce this but looking into it

(+1)

I figured it out: it was crashing on startup because I was running the linux executable in a temp folder that held an existing options.cfg file (from some other Godot game).  When I moved the executable to its own folder, it ran fine and created a fresh options.cfg file in there.  I checked with the original build and that also worked once I extracted to its own folder.  Sorry to give you a scare (well, it's almost Halloween, I suppose.)  Interesting that Godot crashes when it reads an options.cfg file it wasn't expecting.

(+1)

Awesome job with the gibbing and dismemberment, and the moody lighting.  Your "Rescue" series is old-school fun.

Ah man, yes you did give me a scare.  So glad that you got it sorted though :)  I know I should handle checking whether you can write to the folder/the file is valid etc. but I thought I'd wait to handle it until it was a problem ( i.e now).
Thanks for the report and glad you find the games fun, makes it worthwhile!