Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you so much. We used the light shafts bloom feature of the direct lighting to achieve that. Heightfog volumetrics were so expensive to implement.

(+1)

Can totally understand that. As a developer myself it was stunning to see what you did everywhere, I loved the way you set up the seamless level streaming!