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Thank you so much for your kind words!  I'm so glad to hear you enjoyed it!   I'm sorry about the bugs; this is only my second game, so I don't exactly know what I'm doing yet.  (And I learned a lot in-process, which I had hoped to go back and apply to the early years after I finished all the writing, but then Years Nine and Ten took forever to write, so I ran out of time...)  I spent most of the last day of the jam just playing and replaying, looking for bugs to squash, but with so many different combinations of events, I couldn't find them all.  :(  I'd like to be able to fix them up, though.  I'm not sure what you mean by "the artist", but as to the endings, which ones failed to appear, and what scenarios had you gone for with the characters whose fates didn't show?  The conditional statements dictating those passages are convoluted nightmares, I'm sorry to say, and some of them depend on checking the history instead of just looking at variables, which made checking if they work a particular nightmare, because I couldn't just use my variable-control testing page to just jump right to the end and check on different permutations.  (I really should have just added extra variables...)

I'm not sure what choicescript is, but Ren'Py is definitely one I've been thinking of learning; I definitely want to remake this in a different engine that will make things like stat pages (and, for that matter, stats period) easier to incorporate than they would be in TWINE.   I may update this version with a glossary including basic info on all the characters and some of the key archaeological, mythological and cultural concepts and terms before that, too.